A Game of Thrones: The Card Game has taken you from the opening pages of A Game of Thrones to the closing chapters of A Dance with Dragons, fighting alongside the greatest warriors of Westeros on the battlefield and plotting courtly intrigues with the finest schemers of the realm. You have stepped beyond the pages to explore the world of A Song of Ice and Fire free from the bounds of time. Through six cycles, you have seen the game evolve, inviting you to find new ways to fight your battles and challenge you to change alongside the world of Westeros.
Now, a new era has arrived for A Game of Thrones: The Card Game—the release model for this game is changing from cycles of monthly Chapter Packs to larger Premium Packs, released at more sporadic intervals. These Premium Packs are a new size of expansion for A Game of Thrones: The Card Game, matching the size of Clan Packs in Legend of the Five Rings: The Card Game.
Fantasy Flight Games is proud to announce The Things We Do for Love Premium Pack for A Game of Thrones: The Card Game
A Change of Seasons
The Things We Do for Love is an expansion for A Game of Thrones: The Card Game containing 88 cards, drawing on the game’s rich history as both a collectible card game and a Living Card Game, and bringing powerful and iconic cards from earlier eras of the game’s life to the second edition of A Game of Thrones: The Card Game. Whether it be the return of the Master of Coin, Littlefinger (The Things We Do for Love, 17), or the haunted Harrenhal (The Things We Do for Love, 21), players will find plenty to be excited about.
Each of these carefully selected cards have been updated to fit within the current meta while still holding true to the original spirit of the card. For some, this simply means updating traits or cleaning up text while others, like Catelyn Stark (The Things We Do for Love, 11) have new costs or STR values to better align with how the card would fit in the current state of A Game of Thrones: The Card Game.
In either case, the card’s original art is maintained to celebrate the game’s past as we look forward to its future. The Things We Do for Love also includes a comprehensive insert with a letter to fans from lead designer Nate French, as well as a look at the game’s rich history and an explanation of each included card’s place within that history—offering you a peek behind the curtain at the decision-making process and a chance to see how the game has touched the life of one of its creators.
Wheels Within Wheels
Beyond giving new life to beloved cards, The Things We Do for Love also introduces a new keyword to the second edition of A Game of Thrones: The Card Game in the form of prized. When a character, location, or attachment with the prized (X) keyword leaves play, each opponent of that card’s controller gains X power for his or her faction. But this is no easy task. The Targaryens have always built their armies around a few key characters they must protect, and the return of Mad King Aerys (The Things We Do for Love, 13) offers their House a character who cannot be killed unless your opponent controls a Lord or Lady character, or the Kingslayer Ser Jaime Lannister (Core Set, 87). Furthermore, the king may himself choose to kill one of those few who may stand against him by simply kneeling during the dominance phase. If a traitor can murder their rightful ruler, they will gain one power for their side, but the rage this will awaken within House Targaryen is not to be underestimated—their words are Fire and Blood, and they will ensure that any who stand against them will be reduced to ash.
As a final way to shake up the game, The Things We Do for Love also brings four agendas to customize your games. For example, you may choose to run Dark Wings, Dark Words (The Things We Do for Love, 28), the card originally designed by 2011 Melee World Champion Corey Faherty to focus your deck around devastating events. Or perhaps you wish to increase your deck size even further and run the classic agenda The Long Voyage (The Things We Do for Love, 30). Regardless of which faction you favor, this increased deck size lets you collect the largest assortment of warriors, servitors, lords, and ladies in all of Westeros, loading your deck with powerful characters and events along with the resources to pay for them. Add in some redundancy and a few key plots like Summons (Core Set, 22), At the Gates (At the Gates, 20), or Wheels within Wheels (Oberyn’s Revenge, 100) that allow you to easily search your deck, and you will be nigh unstoppable in the battle for the Iron Throne!
The Final Feast
The Things We Do for Love Premium Pack marks the beginning of a new release model for A Game of Thrones: The Card Game.