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Caesar: Conquest of Gaul

Item #: GMT9803-06
Availability: Out of Stock
Price: $69.95



    In 58 BC, Gaius Julius Caesar was appointed by the Roman Senate as proconsul for Gaul, for which he was given 4 legions. the ambitious Caesar, a military ingenue, had little idea of how lucky he was going to be -- as he was in usually everything he did -- because, within a short space of a few years, after coming to the rescue of the Gauls against incursions from Germanic tribes to the east, Caesar himself decided to bring the rest of the barbarian tribes under the domain of Republican Rome...and, at the same time, increase his visibility among the Roman people.
    From a military point of view it was an immense achievement, one that fueled Roman imperialist feelings like no other war. For the Gauls it meant subjugation. For the gamer, it means six battles of Pure Excitement.

    Game Features
    Eight of Rome's most vaunted legions, including Caesar's favorite, the Xth, and its maximum-rated 1st cohort...each with its own artillery, auxiliares and hired cavalry.

    Ten tribes of sword-armed, axe-throwing barbarian infantry, fueled by special rules for Barbarian Impetuosity and Ferocity.

    For the first time in the GBoH system, war galleys, sail ships and transports...all in a preview of the Naval Warfare system for the series.

    A much simplified command system (as opposed to the hierarchical system in Julius Caesar: The Civil Wars), reflecting the smaller Roman armies as well as the leadership theories of the tribes.

    All three major land battles of the war, a full-scale invasion scenario as well as a smaller battle perfect for getting a feel for the game.

    Special rules for Hit and Run tactics, as well as revised artillery use mechanics.

    The feared German cavalry...a combination of light horse and light infantry so effective that even the disciplined Romans sought to avoid confrontation.

    A system that is perfect for solitaire play.

    TIME SCALE 20 minutes per turn
    MAP SCALE 75 yards per hex
    UNIT SCALE 100-150 men per size point
    NUMBER OF PLAYERS One to four

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