Borodino was fought between the Army of
Imperial Russia and Napoleon's Grand Armee on September 7, 1812. The
battle ended with a French victory, but strategic defeat. Losses were
terrible on both sides, but the Russians could replace theirs. One week
after the battle Napoleon occupied an undefended Moscow, hoping to
impose a peace, but after four weeks was forced to retreat home with
The historical battle involved wave after wave of frontal attacks by
both sides, focusing on the Russian redoubts. However, the game will
show all the options available to Napoleon and Kutuzov, including some
not attempted historically. The French player has several possible lines
of attack and the Russian player must try to anticipate and counter
them all. The tactical interaction of Napoleonic infantry, cavalry and
artillery is also emphasized, including cavalry charges and squares.
This makes for exciting and tense gaming.
Movement and combat are resolved within areas. The game plays using the
fast-paced Move-Move-Battle sequence seen in Shiloh. Players activate
leaders to command divisions of the same corps. Game time is 3-4 hours.
120 wooden blocks
Orders of Battle