The curse has finally come to Dead Man's Hand. Get together anybody you can, time to put petty rivalries aside and stand together against an enemy who shows no mercy, who will take it all, and leave you with nothing, not even your soul.
The Curse of Dead Man's Hand and it's contents can be used in several ways. The gangs contained within can be added to the normal roster of gangs in the usual way to play games of DMH. Each gang comes with all the information that you need to use it in a standard Legend of Dead Man's Hand campaign. The Barons gang has to be used in a slightly different way as he is not interested in the petty rivalries of men, he is only interested in one thing, the destruction of mankind and the swelling of his host.
The other option that the book contains is a two player narrative campaign between the Baron and whichever gang feels that it is brave enough to try to stop him. The campaign follows a story line with the combatants trying to wrestle control of DMH from the other. Each game leads to another and the result of each game has consequences and directs future game play.
The Curse of Dead Man's Hand contains rules for running multi-player campaigns, 10 new scenes and four new gang types: The Baron, The Seven, Mountain Men and The Malevolent Seven. The book comes with a deck of 16 special cards for the four new gang types plus an extra 8 optional cards for fighting The Baron.