Eight pages of grappling the way it should be: fast, fun, and well-integrated with the Dungeon Fantasy RPG mechanics. Fantastic Dungeon Grappling introduces the control damage type first seen in GURPS Martial Arts: Technical Grappling, but refined and simplified after years of play in multiple systems. These rules cover everything you need to make grappling awesome, simple, and effective . . . including grappling traps and magic spells.