Curious to know more about what The Stars are Fire will contain? Read on to hear what the creators have to say!
We’re really excited about this 160-page book of sci-fi goodness that will cover running and playing in science fiction RPGs. Broadly speaking, The Stars are Fire will provide rules and stats for aliens, robots, starships, high-tech gear, otherworldly hazards, and much more. It will also include an entire campaign setting built using the guidelines in Your Best Game Ever.
We’re really interested in steering the new setting more toward the hard sci-fi end of things, but with a sprinkling of more fantastical tidbits in the mix to keep your players on their toes. Our setting is not too far in the future, where humanity has reached out into the Solar System: a supermassive O’Neill colony, with bases on the Moon, Mars, colonies in hollowed-out asteroids, huge bases on the moons of Jupiter and Saturn, floating cities hanging in the clouds of Venus, and more. Even more amazing, multi-planetary corporations—like Xiao-Keller (XK) and Astra Industries—make colossal investments into a brand-new domain of physics, producing a top-secret propulsion system allowing humans to found nearby interstellar colonies.
That’s when the Moon colonies discover millions of miles of tunnels crisscrossing the Moon's core beneath the regolith. Artificial tunnels. OLD tunnels. But the news never reaches Earth. The discovery of the tunnels coincides with the Earth going completely dark and quiet. No one in the solar system knows why...