Beda Fomm: Wavell in the Western Desert, 1941
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The Situation
On December 9th, 1940, the British Western Desert Force launched their
first offensive of World War Two, catching the Italian 10th Army
completely off guard. Although greatly outnumbered, the British
dominated by outmaneuvering the Italians with their superior armored
vehicles. In the battles of Sidi Barani, Bardia, Tobruk, and Mechili,
the Italian 10th Army had been soundly defeated but remained intact to
defend the gates of Tripoli.
On this, the 58th day of the offensive, the remaining operational tanks
of 7th British Armoured Division and a small advanced detachment of men,
guns, and armored cars are attempting to block the last escape route
for the Italians.
The Italians, yet unaware of the fast approaching Western Desert
blocking force, will soon find themselves desperately racing against
time to break through near the small village of Beda Fomm and escape
into Tripolitania before it's too late.
The time is 1200 hrs, 5 February 1941
The complete destruction of the remnants of the Italian 10th Army hangs in the balance.
The Game
Beda Fomm marks the triumphant return of one of the truly classic gaming
gems originally released in 1979 by Game Designers Workshop during what
many consider the heyday of traditional conflict simulation gaming.
This fast-playing, operational-level game of the Battle of Beda Fomm
represents a classic blend of simple gaming mechanics with nail-biting
action suitable for solitaire or competition play.
Game Features:
-Exciting, all-new edition of this classic 1979 conflict simulation
-Fast-playing, tense game situation playable in less than three hours
-Three types of combat including barrage and antitank fire
-Special rules cover unit morale, infiltration movement, interdiction, night turns
Relive the drama as the British player, maneuvering your outnumbered but
superior armored vehicles and supporting personnel and weapon units to
cut-off and summarily destroy the retreating Italian forces. As the
Italian player, you have strength in overall numbers, but your
formations are brittle and are hampered by a lack of maneuverability in
attempting to break through and escape complete destruction. Simple
mechanics capture the flavor of desert warfare along with the unique
qualities and characteristics of the opposing forces.
This Consim Press edition represents a re-mastering of the original
release by introducing many enhancements while remaining true to the
original game design. This all-new edition features a full size game
map, newly-designed counters with additional game markers, and updated
rules presentation. You're sure to enjoy this classic Frank Chadwick
game design like never before!
Contents:
One 22 x 34 inch full-color map
One 9/16 inch double-sided counter sheet (216 counters)
One 12-page Rulebook with Historical Notes
Two 6-sided dice
Boxed
Game Scale
Time: 1 hour per daylight turn (6 hours per night turn)
Map: 1 mile per hex
Units: Battalions, Companies, Platoons, and Tank Groups (6-8 vehicles)
Complexity: Low to Moderate
Average Playing Time: 2-3 Hours
Players: 1-2
Suitable for Solitaire Play: High
Credits
Game Design: Frank Chadwick
CP Edition Development: John Kranz
Package Art and Design: Rodger B. MacGowan and RBM Studios 2010
Map, Counter Art and Design: Todd Davis 2010
Map, Counter Art Editor: Mark Simonitch
Producer: John Kranz

