Trenchzone
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Across the muddy no-man's land, your troops advance to victory, in
this strategic game of attack and counter attack set in the trenches of
World War One.
Winning is achieved in two ways, a bloody victory though assaults
driving your opponent from one of their trench sectors, or secondly by
the eroding of morale from the constant pounding of artillery, gas
attacks and machine gun fire on the trenchzone front.
The game encourages a commander to plan strategically, however
commanders will have to alter their battle plans as resources become
available through placement of cards into a sector or as a result of
your opponent’s actions.
After your initial set up of Artillery Positions, Pillboxes, Barbed Wire
and Squads, your sectors are reinforced or reduced by your orders or
your opponents actions in each sector. It's your choice as the commander
to wait for reinforcements or to take the initiative and advance across
no man’s land.
Who will advance to victory?
Contents:
•1 Trenchzone Board
•1 Rules
•Rules Reference Card with Victory Tracker
•90 Command Cards
•6 Dice
Player A
–10 x10 strength squads
–20 x5 strength squads
–20 x 1 strength squads
Player B
–10 x10 strength squads
–20 x5 strength squads
–20 x 1 strength squads
•6 Artillery Positions
•12 Pill Boxes
•6 MG Positions
•10 Wire sections
•1 Mud token
•4 Gas tokens
•1 Victory token

