Pathfinder Adventure Path: Skull & Shackles #3: Tempest Rising
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[April, 2012 Release]
The adventurers have come a long way since
the violent and desperate launch of their pirate career. Now, their
ship's hold full of loot and plunder, they make their triumphant return
to Port Peril to present themselves to the Hurricane King to officially
gain recognition as Free Captains of the Shackles. But with this
recognition comes new opportunities, as other pirates take action to aid
or hinder the heroes, during which hints of a hidden plot begin to
surface. Maintaining and improving their infamy eventually sends the
heroes into the notorious Free Captains' Regatta, an annual race along
the fringes of the Eye of Abendego—yet this year, more than a
supernatural hurricane lies in wait for those brave or foolish enough to
sail these deadly waters!
“Tempest Rising” is a Pathfinder Roleplaying Game adventure for 7th-level characters. This volume continues the Skull & Shackles Adventure Path, which casts the player characters as pirates on the high seas. This volume of Pathfinder Adventure Path also delves into the secrets of the pirate lords of the Shackles and gives players the opportunity to claim a portion of their power, as well as reveals the infamous pirate sanctuary of Port Peril. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder’s Journal.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
“Tempest Rising” is a Pathfinder Roleplaying Game adventure for 7th-level characters. This volume continues the Skull & Shackles Adventure Path, which casts the player characters as pirates on the high seas. This volume of Pathfinder Adventure Path also delves into the secrets of the pirate lords of the Shackles and gives players the opportunity to claim a portion of their power, as well as reveals the infamous pirate sanctuary of Port Peril. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder’s Journal.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

